Crusader no remorse mac os x

Except one day, you and your buddies grow a conscience and decided to let some innocent civilians go. Shortly thereafter, your former bosses terminate your employment by unleashing a machine gun-toting robot in your direction. You survive. Alone and with no paycheck, you sign up with the rebel forces, a ragtag group fighting against the evil regime. Most of the massive fun of these games comes in all of the brutal ways you could murder your bad guys.

Here are the most fun:.

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The electricity deaths are clean, in that your bad guys simply vanish into thin air. The guy on the left is in the process on disintegrating. The guy on the right the pile of ashes is the end result.

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The microwave gun will burn away that pesky flesh, leaving only an irradiated, overcooked pile of remains. For those who like better cooking, merely set them afire and watch them as they run around comically in havoc before collapsing, hoping for a less painful death in their next life. You are occasionally placed in dilemmas by coming across innocent scientists and civilians who beg for their life.

Other than your standard arsenal of guns, most of which you buy in-between levels at the rebel base, you get a few other nifty devices, like spider bombs. They can be your enemies if you trip an alarm, but if you find the right terminal, you can control them remotely and murder unsuspecting guards from behind. While most of the levels are fairly linear, they usually require searching for keycards, switches or passcodes in order to continue. Unfortunately, this does lead to some overtly annoying pixel hunting, disrupting the destructive flow of the game.

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The controls, too, takes a bit of getting used to. Weasel is the black market vendor of the game. He is often seen with a ferret sitting on his shoulder. Weasel appears to have never been registered as a citizen of the WEC, based on retina-scans obtained from video images. WEC investigators theorize that he may have been raised in a refusenik encampment by individuals opposed to universal registration for political or religious reasons. His given name is unknown — none of his known aliases match the names of any known refuseniks. What is known is that about he emerged as the most successful black marketeer in his region.

Treason, terrorism, kidnapping, black-marketing, conspiracy, grand larceny, petty larceny, smuggling, hijacking, gun-running, arson, assault, blackmail, extortion, fraud, battery, organ-legging, bootlegging, pandering, felonious misrepresentation, unauthorized impersonation of a citizen, impersonation of an officer, maintaining a bawdy house, tax evasion, unlicensed ownership of a firearm, exploitation of a minor, and failure to register identity.

No Remorse is a solo, isometric shoot 'em up where the player tackles fifteen different missions across a variety of environments ranging from manufacturing plants to office spaces in a quest for vengeance. There are sixteen weapons in the game that the player can purchase or find as well as a number of interactive sites within each area that the missions take place in.

A bar on the bottom of the screen displays the current weapon, ammunition remaining, equipped special item, health, and shield strength. Health is provided by medical kits or through special devices along with shield recharge. The player has a full degree range of aim around himself and the keypad can be used as a control, although it is often better to use the mouse instead.

Sidestepping, rolling to avoid enemy fire, and even jumping are all useful in avoiding an early death from the many dangers that are encountered from both foes and the environment. Searching bodies for ammo and cash to purchase items on the black market is important, and the player can also talk to Resistance members back at their base in between missions to learn more about the story or what they were expected to do next.

There are a large number of destructible assets within the world of No Remorse ranging from toxic barrels to office cubicles. Many of these can be used against enemies, often with devastating results such as setting them on fire.

The player can also take control of certain servomech droids through interface panels to help them pass difficult areas or to solve puzzles such as activating lift buttons to access unreachable spots or in using their superior firepower to blow through enemy forces. The degree of detail within each area is considerable and often leads to frenetic firefights through a variety of corridors and scientific laboratories.


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Each area is often populated by security forces, robots, and engineers or scientists. Traps consist of a mixed variety of environmental dangers such as exploded pipes blowing flame to deliberate traps and security measures including laser barriers and turrets. There is no alignment or reputation system in place, so the player could be free to almost do whatever they wanted while fighting for the Resistance. Civilians within each area will often surrender, but can also be killed for whatever goodies often credits that they might have.

The choice is up to the player, but has no ultimate bearing on the outcome of its linear narrative. The rebel base that serves as the player's hideout is accessible only from in between each mission and is not a true hub. Using the teleporter sends the player immediately to the next mission once they get their briefing instructions.

A Black Marketeer is also on hand to resupply the player with medical packs, ammunition, and even new weapons if they can afford them. Talking with the other NPCs can reveal different aspects to the storyline. The security forces of the WEC will be the player's primary antagonists throughout the game. They normally consist of a mix of the following:.


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  5. Combat is handled by using the keypad or the mouse to aim a reticle on the screen at prospective targets and then simply firing at them with whatever they are equipped with. Obstacles can be used as cover although not as part of a cover system , or shot through if they are destructible. Sixteen different weapons are found in the game along with a number of armed servomechs that can be remotely controlled to cause additional collateral damage.

    There are also a variety of different pieces of equipment that can be purchased or found in the game. This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved. Overview The Silencer, ready for action. Marcus Vitek The other companion of The Silencer. Wanted by the WEC for: Treason, conspiracy, murder, terrorism, and political agitation.

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    Wanted by the WEC for: Treason, conspiracy, murder, terrorism, kidnapping, and desertion. Jo Anne Vargas Vargas is the only member of the Resistance saved during the second mission of the game. Wanted by the WEC for: Treason, conspiracy, and political agitation. Troy Reaves Nicknamed "Wizard", Troy is responsible for insertion and extraction for Silencer, hacking teleporters to allow him to move from the Rebel base into mission areas, and get him out just as quick.

    Nicholas Cardova The player first meets "Yo-Yo" in the cantina and tells the player to back off, or else.

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    Wanted by the WEC for: Treason, terrorism, assault, kidnapping, and political agitation. Derrick Andrews Nicknamed "Taxman", Andrews is one of the few rebels sympathetic towards Silencer after returning from a mission in which many rebel prisoners die. Wanted by the WEC for: Treason, terrorism, espionage, and assault. Weasel Weasel is the black market vendor of the game. Citizen Unknown Weasel appears to have never been registered as a citizen of the WEC, based on retina-scans obtained from video images.

    Wanted by the WEC for: Treason, terrorism, kidnapping, black-marketing, conspiracy, grand larceny, petty larceny, smuggling, hijacking, gun-running, arson, assault, blackmail, extortion, fraud, battery, organ-legging, bootlegging, pandering, felonious misrepresentation, unauthorized impersonation of a citizen, impersonation of an officer, maintaining a bawdy house, tax evasion, unlicensed ownership of a firearm, exploitation of a minor, and failure to register identity.

    Gameplay No Remorse is a solo, isometric shoot 'em up where the player tackles fifteen different missions across a variety of environments ranging from manufacturing plants to office spaces in a quest for vengeance. Interface A bar on the bottom of the screen displays the current weapon, ammunition remaining, equipped special item, health, and shield strength. Environment The Silencer faces traps and underpaid security guards There are a large number of destructible assets within the world of No Remorse ranging from toxic barrels to office cubicles.

    Locations The rebel base that serves as the player's hideout is accessible only from in between each mission and is not a true hub.

    Encounters and Combat The security forces of the WEC will be the player's primary antagonists throughout the game. They normally consist of a mix of the following: A lowly guard A highly trained enforcer Guard - These are the most common sight within the game, easily dispatched and most likely not trained well enough to run away from real danger.

    Soldier - Slightly better paid than the guards and better armed, they're found everywhere the WEC has an interest in.

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    Special Forces - Highly trained and deadly, these are often armed with standard slug throwers and energy weapons. Enforcer - Elite members of the WEC's military, they have a personal shield like the Silencer and aren't afraid to wade in with the heavy stuff. Silencer - These are what the player used to be; unfailingly loyal super-soldiers armed with whatever they can get their hands on, which usually means the best stuff. They are the absolute best in service to the corporate cartels of the WEC. Weapons, Equipment, and Robots Sixteen different weapons are found in the game along with a number of armed servomechs that can be remotely controlled to cause additional collateral damage.

    Small, but useful. BA Peacemaker A slightly better version of the pistol. RP Conciliator A compact, burst firing rifle that deals a considerable amount of damage. Especially useful against soldiers. RP Pacifist A more powerful 3-burst-fire assault rifle based on the RP featuring a larger magazine and flash suppressor.